Universe at War: Earth AssaultEmpire at WarForces of Corruption

News
 Latest News | Archives
 RSS Feed
 Polls

Forums
 Main Index | Register
 Universe at War: Earth Assault
 Empire at War
 Forces of Corruption

Features
 Roundtable Discussion
 Videos
   Official Trailers
   Gameplay Videos
   Universe at War Beta
   Video Podcasts
 About Petroglpyh
 Designer Diaries
   Universe at War: Earth Assault
   Empire at War
   Forces of Corruption
 Articles
 Interviews
 Technical Support

Image Gallery
 Main Index
   Universe at War: Earth Assault
   Empire at War
   Forces of Corruption

Games
 Main Index
   Universe at War: Earth Assault
   Empire at War
   Forces of Corruption

Downloads
 Main Index
   Universe at War: Earth Assault
   Empire at War
   Forces of Corruption

Site Info
 Staff List
 History
 Frequently Asked Questions
 Network Hosting
 Legal


 Network Sites
Hosted By
Freedom Studios

Petro-Gamers

CNCNZ.com

eXTReMe Tracker
 GAMES » Empire at War » Press Releases

Menu:
 - Main Overview
 - Game FAQ
 - Review
 - System Requirements
 - Screen Shots
 - Press Releases

Demo Coverage:
 - Download
 - Gallery
 - Review

Rebel Alliance:
 - Heroes
 - Space Forces
 - Ground Forces
 - Structures
 - Special
 - Story

Galactic Empire:
 - Heroes
 - Space Forces
 - Ground Forces
 - Structures
 - Special
 - Story

Expansion Pack:
 - Forces of Corruption

Forums:
 - EAW/FOC Discussion

 - Official Site

Box Art

  These are press clippings from various sources that are relevant to Empire At War.
15 May 2006
Map Editor, Update 1.04 now available for Star Wars: Empire at War


LucasArts and Petroglyph today announced the immediate availability of a Map Editor and Update 1.04 for Star Wars: Empire at War, the award-winning real-time strategy game and the #1 PC title in February/March 2006. Now players have even more control in their bid to dominate the galaxy, with the ability to create both custom battle grounds and unique units to fight in their armies.

The Map Editor enables players to create both ground- and space-based skirmish maps from scratch, and also allows them to modify any of the existing game maps. All of the terrain, space features, buildings, vehicles and characters from Star Wars: Empire at War are available in the Map Editor for players to develop custom maps. In addition, the download includes a bonus plug-in for 3D Studio Max™ that allows players to design their own unit models and import them for use on the maps.

The Map Editor is available now for download here. Please note that this is an unsupported tool and players will need to first download and install Update 1.04 before using custom maps created with the Map Editor.

Update 1.04 not only enables the optional Map Editor download and the use of custom maps, but also adds support for auto-downloading of maps. Players who need to download a custom map to play a particular multiplayer game will do so automatically when joining that game. In addition, Update 1.04 implements numerous balance changes for both Rebel and Imperial units, and also corrects several issues, most notably one where capital ships would be invisible during space combat. Update 1.04 is available at http://support.lucasarts.com/patches/EAW1_4.htm & www.petroglyphgames.com


3 February 2006
Empire at War Goes Gold


15 May 2006
Map Editor, Update 1.04 now available for Star Wars: Empire at War


LucasArts and Petroglyph today announced the immediate availability of a Map Editor and Update 1.04 for Star Wars: Empire at War, the award-winning real-time strategy game and the #1 PC title in February/March 2006. Now players have even more control in their bid to dominate the galaxy, with the ability to create both custom battle grounds and unique units to fight in their armies.

The Map Editor enables players to create both ground- and space-based skirmish maps from scratch, and also allows them to modify any of the existing game maps. All of the terrain, space features, buildings, vehicles and characters from Star Wars: Empire at War are available in the Map Editor for players to develop custom maps. In addition, the download includes a bonus plug-in for 3D Studio Max™ that allows players to design their own unit models and import them for use on the maps.

The Map Editor is available now for download here. Please note that this is an unsupported tool and players will need to first download and install Update 1.04 before using custom maps created with the Map Editor.

Update 1.04 not only enables the optional Map Editor download and the use of custom maps, but also adds support for auto-downloading of maps. Players who need to download a custom map to play a particular multiplayer game will do so automatically when joining that game. In addition, Update 1.04 implements numerous balance changes for both Rebel and Imperial units, and also corrects several issues, most notably one where capital ships would be invisible during space combat. Update 1.04 is available at http://support.lucasarts.com/patches/EAW1_4.htm & www.petroglyphgames.com


21 January 2005
LucasArts Announces New PC Title Star Wars Empire At War

Marin County, Calif. – January 21, 2005 – LucasArts revealed today that it will give PC players the opportunity to control the fate of the galaxy in an all new real-time strategy (RTS) game titled Star Wars Empire at War™ (tentative title). Set a few years before the events of Episode IV A New Hope, the game will let players rewrite history as well as experience the aftermath of Star Wars: Episode III Revenge of the Sith, the creation of the Rebel Alliance, and Darth Vader’s rise to power. Star Wars Empire at War is scheduled for a release in Fall 2005.

Using an entirely new game engine created by the Las Vegas-based developer Petroglyph, the game will feature beautifully rendered land and space battles set on memorable planets such as Hoth, Tatooine and Dagobah as well as never-before-seen environments taken directly from the Star Wars films and expanded universe novels. In the game, players can choose to join either the Rebel Alliance or the Galactic Empire, building and setting up tactical forces that can be unleashed on the enemy in real-time 3D. All of the gameplay and action within Star Wars Empire at War is a persistent, meaning that strategic and tactical elements from previous events will have a permanent effect on the galaxy.

As players build, manage and progress their space and ground-based units, troops and vehicles, memorable Star Wars hero characters will begin playing a role in key situations. In addition to the single player campaign mode, the game will include a two-player Empire vs. Rebellion mode and up to eight player online skirmish modes. For more assets and information on Star Wars Empire at War, please visit www.lucasarts.com.

About LucasArts
LucasArts, a Lucasfilm Ltd. company, is a leading developer and publisher of interactive entertainment software worldwide for video game console systems, computers and the Internet. Based in Marin County, Calif., as well as on the Internet at www.lucasarts.com, LucasArts was created in 1982 by George Lucas to provide an interactive element to his vision of a state-of-the-art, multi-faceted entertainment company.

Lucasfilm Ltd. is one of the world's leading film and entertainment companies. Founded by George Lucas in 1971, it is a privately held, fully integrated entertainment company. In addition to its motion-picture and television production operations, the company's global activities include Industrial Light & Magic and Skywalker Sound, serving the digital needs of the entertainment industry for visual-effects and audio post-production; and Lucas Licensing, which manages the global merchandising activities for Lucasfilm's entertainment properties. Additionally, Lucas Online creates Internet-based content for Lucasfilm's entertainment properties and businesses. Lucasfilm's motion-picture productions include five of the 20 biggest box-office hits of all time and have received 19 Oscars and 53 Academy Award nominations. Lucasfilm's television projects have won 12 Emmy Awards. Lucasfilm Ltd. is headquartered in Marin County, Calif.

About Petroglyph
Petroglyph is an independent development studio located in Las Vegas, NV. It was founded by industry veterans Joe Bostic, Michael Legg, and Steve Tall, who have over 50 years of combined game development experience. The studio specializes in the Real-Time Strategy (RTS) game genre for the PC and leverages the experience gained from developing the original Command & Conquer franchise. For more information, please visit www.petroglyphgames.com.
###



Google
Search the Web Search Petro-Gamers
© 2008 Petro-Gamers
The text and graphic content of Petro-Gamers' World Wide Web and FTP sites is Copyright © 2005 - 2008, Petro-Gamers and/or its suppliers, All Rights Reserved. They are not released as public domain, and cannot be reproduced without permission. More Legal.
Site Design by Sonic.